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In wake of the collapse of the Cubi-Biturge confederation, many of the Celtic tribes fell into near total anarchy. Some, like the Aedui and Arverni took this to advantage. They allied, conquered, or absorbed nearby tribes, forming powerful confederacies and kingdoms. These kingdoms and alliances often came into conflict over lands, rights to resources, etc. They had varied governments, but based along a similar model; an elected leader, over other elected leaders and representatives. The kingdoms were based on a kind of republican-monarchy with amounts of anarcho-capitalism. However, the exact powers of those officials varied. The Aedui and Arverni were capable expansionists with comparatively large dominions in contrast to many of their contemporaries, and was heavily affected (and had a heavy affect upon) mediterranean cultures, and were in great contestation to one another, both feeling they possessed rightful rule of all of Gaul. In 272 BC, the war had been winding down, but constant attacks on Aedui supply lines and merchants by the Arverni kept a kind of underlying war still going. The true 'inheritors' of Gaul would have been the Aedui, who held the rightful descent of power from the Biturges, but the Arverni felt they had the strength and wealth to rule Gaul. Many of their actions they justified through religion, as law and religion were closely tied in Celtic society; they were flagrantly disregarding the law, and needed to ensure their people they were not doing anything evil. The Aedui had controlled substantially more of Gaul at one time, but attacks from the Belgae (beaten back by the Carnutes), and some poor performance against the Arverni, and losses to the Germans, had led to a lack of confidence in the Aedui. At this point, the war could have gone in either's favor, but for the most part, they fought blow for blow, and stalemated repeatedly, leading to intermittent periods of uneasy peace.
Culturally, the Gauls, both the Aedui and Arverni were fond of poetry, metalwork, linens, stonework, music, sports, philosophy, and warfare. Warfare, they favored to such an extent, that most other hobbies centered around it. Poetry and stories often described heroes in vivid detail, works depict soldiers, both their own and foreign enemies, and sports often exemplify skills necessary to combat. Their economic model was a type of anarcho-capitalistic lifestyle, with religion encouraging charity, but never enforcing it. Taxes were taken mostly to provide their leader with a home, improve settlement defenses, and pay their warriors and champions. Soldiers were paid based upon experience, and it was not uncommon for a particular warrior to recieve a large gift for performing a heroic action, such as a pile of silver, or a new weapon or a shirt of mail. Feasts were a common event, with all of a tribe being invited to partake in great dinners, with games and music and duels between champions. These feasts served to reinforce family ties in the tribe, and to other tribes in large intertribal feasts. These helped encourage loyalty; Celtic families were extremely tight-knit, and reinforcing family relations encouraged the tribes to offer more soldiers, and inspired young men to become warriors to defend their family. The chiefs and kings would also attend these feasts, which helped remind everyone that the leaders were part of the tribe, and empathized with them. Gallic sports included indigenous Celtic games, and imitations of Greek games. Some games included hurling chariot wheels, foot races, pugilism, wrestling, and non-lethal duelling.
As in any Celtic kingdom, their leader is elected, not hereditary. The tribes elect a chief, chiefs in an area elect a chieftan, chieftans elect kings over a larger area, and the kings elect the high king. The Arverni and their allies' high king, the Verrix, was considered the incarnation of the Arverni god, Arvernos. Every tribe's king was eligible to be elected, but it was not until a Sequani was elected as Verrix that much changed in these regions; subsequent kings had almost always been Arverni. The Arverni also had an assembly of warriors and chiefs, whom elected kings and other higher officials. The people also elected local judges, called brehon, who elected higher judges, called verehon. They had power over even the kings and Verrix, in matters of legality. The brehons could be removed if they were suspected of being unfair, and were punished most harshly if they abused the law. The higher one's station in society, the worse their punishments under the law. The concept of prisons for domestic criminals did not exist; even foreign prisoners were just sent to slave markets to be held, and if they were not ransomed, were sold. Criminals would be fined, and if the fine could not be paid, had to act as a servant of the offended family until it was, or be outcast. In the case of murder, if he was outcast, he could be legally killed by the offended family. In any case, the judge oversaw these disputes, and listened to arguments and evidence from both sides, and decided what party was in the wrong. If a prosecutor failed in a serious legal case, such as a murder, they would be fined slightly for false accusation, so as to dissuade false accusers. The elected judges also formed a seperate 'senate', through which they passed and modified law. This was a slow process; this model was still in use in post-Christian Celtic countries, such as the Irish and Welsh kingdoms, and it's notable that almost no laws changed over hundreds of years. A change to a law would be proposed, and the judge would take this proposal to his tribe. The tribe would vote for or against it, by majority rule, and the judge would return to the conclave, and give the tribe's results. A majority of votes on part of the judges' tribes was required to pass or veto the proposal.
The religion of the Gauls involved dozens of minor local gods, demigods, hero worship, and major deities that would be worshipped over huge regions. Law was central to their religion, and this is evidenced in their legal system, and gods. Most of their deities tend to be war, health, or legal gods, and their heroes tend to vary between warriors or great poets and storytellers, and were always obeyed the law, which was considered divine. The most important Arverni god was Arvernos, from whom the Arverni claimed divine authority of Gaul, and also Sucellos, the creator of the world. Sucellos, while an ancient Celtic god, dating in his earliest incarnation to the Hallstatt Celts, was built up by the Arverni to replace Cernunnos. Cernunnos, the god of the Carnutes, and subsequently the druids, was a powerful deity in northern Gaul, and the Arverni feared their populace would be swayed by worship of Cernunnos; eliminating his worship in their territories guaranteed indepedence from the authority of the northern druids. The Gauls also collect the heads of dead enemies, not just as trophies or signs of bravery, but because the belief that the soul resided in the head. To control a man's head, they believed, meant that his soul had to be your slave, in both this life and the next. The 'druido', druids, actually didn't come to Gaul until around 220 BC, an outgrowth of eastern fire cults, and a testament to just how far and wide Gauls traded over; especially considering that many don't think that Gaul such much of a world beyond their own immediate surroundings. However, an essentially identical class, which we casually call druids, was present before hand, and their influence was quite strong. The appearance of druids greatly increased the popularity of yearly fire festivals, the largest being Beltane.
The Gauls were conquered or absorbed by the Romans. During the Roman conquests, they fought both as defenders, and alongside the invaders. The Gauls had expanded from their home though, and settled the kingdoms of Tylis and Galatia in Asia Minor. Galatia lasted longer than Gaul, in a cultural sense, though it was a puppet of its Roman allies for a long period, and was peacefully absorbed in 25 BC; however, the Galatian version of Gallic persisted longer than the Gallic language of Gaul. The legacy of the Gauls is quite extensive. It was Gallic influence that introduced many elements into the Roman military, and their proliferation as mercenaries led to their usage in almost every major conflict (whether as Gauls or as Galatians) during the period simulated here. So many Galatians found employ with the Ptolemaic Empire, that the Fayuum region of Egypt is still largely populated by tall, blonde hair, blue-eyed people; blood descedants of the Gauls. Gauls formed a great deal of the early Goidilic culture, in concert with Britons, Belgae, Galaecian Iberians, and the natives. The conquest of Gaul is notable for its difficulty, even after the tribes turned on one another, and the death of the professional warriors. The subsequent, short-lived rebellion by the Arverni chief, recalled by his title (not his name), Vercingetorix, was the last breath of the Gallic lands, and though ill-fated, is a sign of the fortitude of the Gallic people, who, even though they never experienced successes on that scale, continually rebelled or otherwise expressed disobedience for a long period. Even after conquest, Gallic soldiers, poetry, wine, and other crafts and arts were highly favored throughout the Roman empire as some of the finest available.
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